Bachelor of Engineering in Digital Media Technology
- Key Information
Course Name:
Bachelor of Engineering in Digital Media Technology
University Name:
Xiamen University Malaysia (XMUM)
Campus:
Selangor
Qualification:
Bachelor
Duration:
4 years
Intake:
February, April, September
IELTS:
Not Required
Study Mode:
On-campus
Study Type:
Full time study
Program Mode:
Coursework
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 28,000 |
| 2nd Year | MYR 28,000 |
| 3rd Year | MYR 28,000 |
| 4th Year | MYR 28,000 |
Other Fees
| Description | Fee |
|---|---|
| Application Fee | MYR 100 |
| International Student Fee (Including visa application & renewal) | MYR 2,500 |
| Registration Fee | MYR 200 |
| Security Deposit (Refundable) | MYR 1,000 |
Campus
Selangor
Qualification
Bachelor
المدة
4 years
Intake
February, April, September
IELTS
Not Required
Study Mode
On-campus
Study Type
Full time study
Program Mode
Coursework
Course Fee for International Students
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 28,000 |
| 2nd Year | MYR 28,000 |
| 3rd Year | MYR 28,000 |
| 4th Year | MYR 28,000 |
Other Fees
| Description | Fee |
|---|---|
| Application Fee | MYR 100 |
| International Student Fee (Including visa application & renewal) | MYR 2,500 |
| Registration Fee | MYR 200 |
| Security Deposit (Refundable) | MYR 1,000 |
Course Overview
The Bachelor of Digital Media Technology (DMT) at Xiamen University Malaysia (XMUM) operates as a sophisticated pedagogical framework designed to ground scholars in the epistemological foundations and transformative methodologies of systemic digital governance and creative stewardship. This program facilitates an intellectual transition to executive-level technical proficiency by synthesizing the rigorous heritage of XMU’s National Exemplary Software School with applied multimedia praxis, ensuring that candidates can navigate the multifaceted complexities inherent in the convergence of software engineering and digital artistry. To address the high-fidelity demands of the global technology and entertainment sectors, the curriculum is strategically engineered to bridge the technical divide between fundamental computing knowledge and immersive experiential design. A pivotal feature of the program at XMUM is its focus on cross-disciplinary innovation, leveraging collaborative R&D insights from global leaders such as Microsoft, IBM, and Oracle. By integrating technical expertise with a focus on heuristic critical analysis, the curriculum utilizes advanced coursework in Virtual Reality (VR), Augmented Reality (AR), and Big Data Analytics to foster a sophisticated command of human-computer interaction and 3D modeling. Through intensive study of audio-visual language and game design, the program emphasizes the development of the “hard skills” required for high-level software development and animation production. The pedagogy ensures that graduates possess the analytical fluency necessary to evaluate, design, and manage complex software systems in an ever-evolving digital landscape. Ultimately, the program serves as a critical mechanism for professional and technological advancement, establishing the foundational competencies and creative mindset necessary for graduates to thrive as digital architects and contribute meaningfully to the evolution of the global interactive media industry.
Curriculum
Programme Structure
| Year | Themes | Key Modules |
|---|---|---|
| Year 1 | Software & Systems Foundations | Data Structures, C and C++ Programming, Computer Architecture, Discrete Mathematics, Fundamentals of Network Technology, and Introduction to Software Engineering. |
| Year 2 | AI & Game Development Core | Principles of Artificial Intelligence, Operating Systems, Database, Software Architecture and Design Patterns, Computer Graphics, and Introduction to Game Design. |
| Year 3 | Immersive Media & Digital Tools | 3D Modeling & Animation, Virtual Reality, Mobile Application System Design, Online Game Development, Information Visualization, and Software Project Management. |
| Year 4 | Advanced Tech & Industry Capstone | Digital Media Technology Academic Project, Industrial Training, Augmented Reality Technology, Big Data Analytics, and Game Engine Design. |
Field of Research
N/A