Tasheel

Bachelor of Game Development (Game Technology) with Honours

Course Name:

Bachelor of Game Development (Game Technology) with Honours

University Name:

University Malaysia of Computer Science & Engineering (UNIMY)

Campus:

Kuala Lumpur

Qualification:

Bachelor

Duration:

3 years

Intake:

February, May, September

IELTS:

5.5

Study Mode:

On-campus

Study Type:

Full time study

Program Mode:

Coursework

Yearly Tuition Fees body { font-family: Poppins, sans-serif; margin: 0; padding: 0; background-color: #f5f5f5; } .table-container { width: 100%; /* Full width of the container */ background-color: #fff; border-radius: 8px; overflow: hidden; border: 1px solid #ddd; } .table-header { background-color: #16726F; color: white; padding: 12px; text-align: center; font-size: 18px; font-family: 'Lexend', sans-serif; } table { width: 50%; /* Table takes up 100% width */ border-collapse: collapse; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #585858; color: #585858; } tr:hover { background-color: #f2f2f2; } td { color: #585858; } .table-row-first th { color: #585858; } /* Make the table responsive */ @media (max-width: 768px) { .table-container { width: 100%; /* Full width on smaller screens */ padding: 10px; } th, td { font-size: 14px; /* Adjust text size for smaller screens */ padding: 8px; /* Reduce padding for better fitting */ } }
Yearly Tuition Fees
Year Fee
1st Year MYR 17,900
2nd Year MYR 17,900
3rd Year MYR 17,900
Other Fees body { font-family: Poppins, sans-serif; margin: 0; padding: 0; background-color: #f5f5f5; } .table-container { width: 100%; background-color: #fff; border-radius: 8px; overflow: hidden; border: 1px solid #ddd; } .table-header { background-color: #16726F; color: white; padding: 12px; text-align: center; font-size: 18px; font-family: 'Lexend', sans-serif; } table { width: 100%; border-collapse: collapse; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #585858; color: #585858; } tr:hover { background-color: #f2f2f2; } td { color: #585858; } .table-row-first th { color: #585858; }
Other Fees
Description Fee
Facilities Fee (Yearly) MYR 3,000
Visa and Insurance MYR 1,000

Campus

Kuala Lumpur

Qualification

Bachelor

Duration

3 years

Intake

February, May, September

IELTS

5.5

Study Mode

On-campus

Study Type

Full time study

Program Mode

Coursework

Are you interested to apply for

University Malaysia of Computer Science & Engineering (UNIMY)?

Course Fee for International Students

Yearly Tuition Fees
Yearly Tuition Fees
Year Fee
1st Year MYR 17,900
2nd Year MYR 17,900
3rd Year MYR 17,900
Other Fees
Other Fees
Description Fee
Facilities Fee (Yearly) MYR 3,000
Visa and Insurance MYR 1,000
The Bachelor of Game Development (Game Technology) with Honours offers a sophisticated pedagogical framework designed to ground scholars in the foundational tenets and transformative methodologies of interactive system architecture and systemic ludic governance. This honours-level degree facilitates a transition from creative interest to executive-level technical proficiency by synthesizing rigorous theoretical inquiry with applied virtual reality (VR) and interactive storytelling protocols, ensuring that candidates can navigate the systemic complexities of a high-velocity global gaming landscape. The curriculum is strategically structured to provide a comprehensive mastery of critical development pillars: Ludic Narrative Architecture and Design: Cultivating the analytical capacity to synthesize complex game mechanics with immersive storytelling, providing the prerequisite cognitive tools for high-fidelity interactive experiences. Technological Synthesis and Virtual Realism: Developing the expertise required to leverage cutting-edge programming paradigms and VR technologies, bridging the gap between abstract creative vision and functional software implementation. Applied Industrial Collaboration and Prototyping: Establishing a thorough understanding of the production lifecycle through hands-on projects and industry-aligned partnerships, ensuring the seamless execution of innovative game mechanics. Dual-Core Competency (Artistic and Technical): Mastering the “hard skills” of game technology while fostering an appreciation for aesthetic design, ensuring students possess the multidisciplinary fluency required to excel in game design studios and interactive media agencies. By integrating advanced technical expertise with a focus on evidence-based creative paradigms, the program equips candidates with the executive technical competencies required for an immediate professional impact. Graduates emerge as prepared practitioners ready for pivotal roles as Game Engine Developers, Interactive Systems Designers, or Technical Artists, possessing the prerequisite academic rigor to spearhead innovation in the digital entertainment industry or pursue advanced doctoral research in Human-Computer Interaction (HCI), Gamification, or Computer Graphics.
Other Fees
Programme Structure
Year Themes Key Modules
Year 1 Design Foundations & Game Logic Fundamentals of Programming (C++), Digital Illustration, Graphic Design, Game Programming (OOP), Database, Fundamentals of Game Technology, Principles of Gameplay, and Character Design.
Year 2 Technical Specialization & 3D Assets Digital Visual Effects, 3D Modelling & Animation, UX/UI Design, Game Level Design, 2D & 3D Game Development, Game Physics, Game Artificial Intelligence, and Game Engine Architecture.
Year 3 Production, Publishing & Research Mobile Game Programming, Game Production & Publishing, Computer Game Development Project, Design Thinking, and the Final Year Project (FYP).
Final Stage Professional Practice Industrial Training: A professional internship within a Game Production organization to apply development concepts and theories in a real-world industry setting.
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Based on MYR
Exchanged Amount is:
0