Bachelor of Game Development (Game Technology) with Honours
- Key Information
Course Name:
Bachelor of Game Development (Game Technology) with Honours
University Name:
University Malaysia of Computer Science & Engineering (UNIMY)
Campus:
Kuala Lumpur
Qualification:
Bachelor
Duration:
3 years
Intake:
February, May, September
IELTS:
5.5
Study Mode:
On-campus
Study Type:
Full time study
Program Mode:
Coursework
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 17,900 |
| 2nd Year | MYR 17,900 |
| 3rd Year | MYR 17,900 |
Other Fees
| Description | Fee |
|---|---|
| Facilities Fee (Yearly) | MYR 3,000 |
| Visa and Insurance | MYR 1,000 |
Campus
Kuala Lumpur
Qualification
Bachelor
Duration
3 years
Intake
February, May, September
IELTS
5.5
Study Mode
On-campus
Study Type
Full time study
Program Mode
Coursework
Are you interested to apply for
University Malaysia of Computer Science & Engineering (UNIMY)?
Course Fee for International Students
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 17,900 |
| 2nd Year | MYR 17,900 |
| 3rd Year | MYR 17,900 |
Other Fees
| Description | Fee |
|---|---|
| Facilities Fee (Yearly) | MYR 3,000 |
| Visa and Insurance | MYR 1,000 |
Course Overview
The Bachelor of Game Development (Game Technology) with Honours offers a sophisticated pedagogical framework designed to ground scholars in the foundational tenets and transformative methodologies of interactive system architecture and systemic ludic governance. This honours-level degree facilitates a transition from creative interest to executive-level technical proficiency by synthesizing rigorous theoretical inquiry with applied virtual reality (VR) and interactive storytelling protocols, ensuring that candidates can navigate the systemic complexities of a high-velocity global gaming landscape. The curriculum is strategically structured to provide a comprehensive mastery of critical development pillars: Ludic Narrative Architecture and Design: Cultivating the analytical capacity to synthesize complex game mechanics with immersive storytelling, providing the prerequisite cognitive tools for high-fidelity interactive experiences. Technological Synthesis and Virtual Realism: Developing the expertise required to leverage cutting-edge programming paradigms and VR technologies, bridging the gap between abstract creative vision and functional software implementation. Applied Industrial Collaboration and Prototyping: Establishing a thorough understanding of the production lifecycle through hands-on projects and industry-aligned partnerships, ensuring the seamless execution of innovative game mechanics. Dual-Core Competency (Artistic and Technical): Mastering the “hard skills” of game technology while fostering an appreciation for aesthetic design, ensuring students possess the multidisciplinary fluency required to excel in game design studios and interactive media agencies. By integrating advanced technical expertise with a focus on evidence-based creative paradigms, the program equips candidates with the executive technical competencies required for an immediate professional impact. Graduates emerge as prepared practitioners ready for pivotal roles as Game Engine Developers, Interactive Systems Designers, or Technical Artists, possessing the prerequisite academic rigor to spearhead innovation in the digital entertainment industry or pursue advanced doctoral research in Human-Computer Interaction (HCI), Gamification, or Computer Graphics.
Curriculum
Programme Structure
| Year | Themes | Key Modules |
|---|---|---|
| Year 1 | Design Foundations & Game Logic | Fundamentals of Programming (C++), Digital Illustration, Graphic Design, Game Programming (OOP), Database, Fundamentals of Game Technology, Principles of Gameplay, and Character Design. |
| Year 2 | Technical Specialization & 3D Assets | Digital Visual Effects, 3D Modelling & Animation, UX/UI Design, Game Level Design, 2D & 3D Game Development, Game Physics, Game Artificial Intelligence, and Game Engine Architecture. |
| Year 3 | Production, Publishing & Research | Mobile Game Programming, Game Production & Publishing, Computer Game Development Project, Design Thinking, and the Final Year Project (FYP). |
| Final Stage | Professional Practice | Industrial Training: A professional internship within a Game Production organization to apply development concepts and theories in a real-world industry setting. |
Field of Research
N/A