Bachelor of Multimedia (Interactive Media) with Honours
- Key Information
Course Name:
Bachelor of Multimedia (Interactive Media) with Honours
University Name:
University Malaysia of Computer Science & Engineering (UNIMY)
Campus:
Kuala Lumpur
Qualification:
Bachelor
Duration:
3 years
Intake:
February, May, September
IELTS:
5.5
Study Mode:
On-campus
Study Type:
Full time study
Program Mode:
Coursework
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 17,900 |
| 2nd Year | MYR 17,900 |
| 3rd Year | MYR 17,900 |
Other Fees
| Description | Fee |
|---|---|
| Facilities Fee (Yearly) | MYR 3,000 |
| Visa and Insurance | MYR 1,000 |
Campus
Kuala Lumpur
Qualification
Bachelor
Duration
3 years
Intake
February, May, September
IELTS
5.5
Study Mode
On-campus
Study Type
Full time study
Program Mode
Coursework
Are you interested to apply for
University Malaysia of Computer Science & Engineering (UNIMY)?
Course Fee for International Students
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 17,900 |
| 2nd Year | MYR 17,900 |
| 3rd Year | MYR 17,900 |
Other Fees
| Description | Fee |
|---|---|
| Facilities Fee (Yearly) | MYR 3,000 |
| Visa and Insurance | MYR 1,000 |
Course Overview
The Bachelor of Multimedia (Interactive Media) with Honours offers a sophisticated pedagogical framework designed to ground scholars in the foundational tenets and transformative methodologies of human-centric digital synthesis and systemic interface governance. This honours-level degree facilitates a transition from creative intuition to executive-level technical proficiency by synthesizing rigorous theoretical inquiry with applied user experience (UX) design and interactive storytelling protocols, ensuring that candidates can navigate the systemic complexities of a multi-sensory digital landscape. The curriculum is strategically structured to provide a comprehensive mastery of critical multimedia pillars: Interactive Narrative Architecture and Semiotics: Cultivating the analytical capacity to synthesize complex stories with digital interactivity, providing the prerequisite cognitive tools for high-fidelity interactive media experiences. UX/UI Synthesis and Behavioral Design: Developing the expertise required to design intuitive, user-friendly interfaces, bridging the gap between human psychology and functional digital architecture to captivate global audiences. Multimodal Content Creation and Animation: Establishing a thorough understanding of digital content production and motion graphics, fostering the technical fluency necessary to leverage emerging technologies in the creation of immersive digital environments. Applied Industrial Synergy and Creative Stewardship: Mastering the “hard skills” of multimedia tools through industry collaborations and hands-on projects, ensuring students are prepared for leadership roles in advertising, game development, and digital marketing agencies. By integrating advanced technical expertise with a focus on evidence-based design paradigms, the program equips candidates with the executive creative competencies required for an immediate professional impact. Graduates emerge as prepared practitioners ready for pivotal roles as Interactive Media Producers, UX/UI Designers, or Digital Creative Directors, possessing the prerequisite academic rigor to spearhead innovation in the digital entertainment sector or pursue advanced doctoral research in Digital Humanities, Virtual Environments, or Human-Computer Interaction (HCI).
Curriculum
Programme Structure
| Year | Themes | Key Modules |
|---|---|---|
| Year 1 | Creative Foundations & Digital Media | Creative Coding and Programming, Digital Typography, Contemporary History of Graphic Design, Digital Illustration, Digital Graphic Design, Database (SQL), Audio & Digital Video Production, 2D Animation, Experimental Media & Interface, and Physical Computing. |
| Year 2 | Advanced Interaction & XR | User Experience and Interface (UX/UI), Real-time Media, Visual Language and Spatial Practices, 3D Character Modelling, Digital Visual Effects, Mixed Reality (AR), Responsive Environment Design, and Virtual Reality (VR). |
| Year 3 | Prototyping & Final Research | Emerging Technologies in Interactive Media, Digital Fabrication & Prototyping (3D Printing/Laser Cutting), Interactive Media Project Management, and Final Year Multimedia Project I & II. |
| Final Stage | Industry Integration | Industrial Training: A professional placement in an external organization to apply interactive media, software design, and system analysis theories within a real-world work environment. |
Field of Research
N/A