Diploma in Interactive And Digital Media
- Key Information
Course Name:
Diploma in Interactive And Digital Media
University Name:
University Malaysia of Computer Science & Engineering (UNIMY)
Campus:
Kuala Lumpur
Qualification:
Diploma
Duration:
3 years
Intake:
February, May, September
IELTS:
4.5
Study Mode:
On-campus
Study Type:
Full time study
Program Mode:
Coursework
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 15,950 |
| 2nd Year | MYR 16,950 |
Other Fees
| Description | Fee |
|---|---|
| Facilities Fee (Yearly) | MYR 3,000 |
| Visa and Insurance | MYR 1,000 |
Campus
Kuala Lumpur
Qualification
Diploma
Duration
3 years
Intake
February, May, September
IELTS
4.5
Study Mode
On-campus
Study Type
Full time study
Program Mode
Coursework
Are you interested to apply for
University Malaysia of Computer Science & Engineering (UNIMY)?
Course Fee for International Students
Yearly Tuition Fees
| Year | Fee |
|---|---|
| 1st Year | MYR 15,950 |
| 2nd Year | MYR 16,950 |
Other Fees
| Description | Fee |
|---|---|
| Facilities Fee (Yearly) | MYR 3,000 |
| Visa and Insurance | MYR 1,000 |
Course Overview
The Diploma in Interactive and Digital Media offers a sophisticated pedagogical framework designed to ground scholars in the foundational tenets and transformative methodologies of visual communication and immersive digital synthesis. This vocational-academic program facilitates a transition from latent creative potential to expert-level technical proficiency by synthesizing rigorous theoretical inquiry with applied media production, ensuring that candidates can navigate the systemic complexities of a high-velocity new media landscape. The curriculum is strategically structured to provide a comprehensive mastery of critical creative pillars: Conceptualization and Visual Semiotics: Cultivating the analytical capacity to transform abstract ideas into high-fidelity graphic designs, providing the prerequisite cognitive tools for professional-grade media delivery. Transmedia Storytelling and Narrative Architecture: Developing the expertise required to effectively communicate complex stories across diverse digital platforms, ensuring a cohesive and engaging user experience. Interactive Solution Synthesis and UX/UI Principles: Establishing a thorough understanding of the technical frameworks necessary for developing interactive digital products, bridging the gap between artistic vision and functional technology. Applied Media Production and Industrial Readiness: Mastering the “hard skills” of digital toolsets and production workflows, ensuring students possess the professional mindset and technical fluency required to excel in entry-level roles within the global creative industries. By integrating advanced technical expertise with a focus on evidence-based creative paradigms, the program equips candidates with the vocational competencies required for an immediate professional impact. Graduates emerge as prepared practitioners ready for pivotal roles as Graphic Designers, Digital Content Creators, or UI/UX Assistants, possessing the prerequisite academic rigor to spearhead visual transformations or pursue advanced undergraduate studies in Digital Media Production, Game Design, or Creative Technology.
Curriculum
Programme Structure
| Timeline | Category | Modules & Learning Outcomes |
|---|---|---|
| Year 1: Foundations | Art & Visual Culture | History of Arts, Visual Studies & Intro to Drawing: Focus on observational techniques, visual vocabulary, and analyzing high vs. low cultural forms. |
| Design Principles |
Intro to Art & Design: Mastery of Contrast, Emphasis, Unity, and Harmony. Creative Thinking: Lateral thinking tools and psychological studies of creativity. |
|
| Programming & Logic |
OOP & Problem Solving: Coding algorithms and high-level abstraction using Object-Oriented concepts. Cognitive Processes: Human information-processing and heuristic frameworks. |
|
| Multimedia Tools |
Audio Design: Studio operations and signal processing. 2D & 3D Animation: Designing movement, gesture, and behavioral characteristics. |
|
| Year 2: Intermediate | Advanced Production |
3D Graphics & Animation: Storyboarding and rendering. Digital Video & Compositing: Tracking, keying, and merging 3D assets with live footage. |
| Interactive Media |
HCI & Web Development: Usability evaluation and dynamic web programming (HTML/CSS/JS). Motion Graphics: Visual effects for broadcast and film titles using After Effects. |
|
| Professional Development | Ethics & Communication: Professional ethics for creative practitioners and workplace persuasive presentation. | |
| Year 3: Mastery | Specialized Tech | Animation Automation: Learning "Processing" language to automate 3D modeling and graphics through code. |
| Final Synthesis |
Final Year Project: Capstone design experience (Specification, Implementation, Evaluation). Practical Training: Industry-based internship in a professional gaming or animation setting. |
| Stream | Available Modules |
|---|---|
| Game Development | Game Programming 1 & 2: Using DirectX, managing 3D meshes, and advanced OOP (Inheritance, Polymorphism, Pointers). |
| Business & Tech | Project Management & Marketing: Resource budgeting, scheduling, and global marketing environmental forces. |
Field of Research
N/A