Tasheel

Course Name:

Diploma in Interactive And Digital Media

University Name:

University Malaysia of Computer Science & Engineering (UNIMY)

Campus:

Kuala Lumpur

Qualification:

Diploma

Duration:

3 years

Intake:

February, May, September

IELTS:

4.5

Study Mode:

On-campus

Study Type:

Full time study

Program Mode:

Coursework

Yearly Tuition Fees body { font-family: Poppins, sans-serif; margin: 0; padding: 0; background-color: #f5f5f5; } .table-container { width: 100%; /* Full width of the container */ background-color: #fff; border-radius: 8px; overflow: hidden; border: 1px solid #ddd; } .table-header { background-color: #16726F; color: white; padding: 12px; text-align: center; font-size: 18px; font-family: 'Lexend', sans-serif; } table { width: 50%; /* Table takes up 100% width */ border-collapse: collapse; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #585858; color: #585858; } tr:hover { background-color: #f2f2f2; } td { color: #585858; } .table-row-first th { color: #585858; } /* Make the table responsive */ @media (max-width: 768px) { .table-container { width: 100%; /* Full width on smaller screens */ padding: 10px; } th, td { font-size: 14px; /* Adjust text size for smaller screens */ padding: 8px; /* Reduce padding for better fitting */ } }
Yearly Tuition Fees
Year Fee
1st Year MYR 15,950
2nd Year MYR 16,950
Other Fees body { font-family: Poppins, sans-serif; margin: 0; padding: 0; background-color: #f5f5f5; } .table-container { width: 100%; background-color: #fff; border-radius: 8px; overflow: hidden; border: 1px solid #ddd; } .table-header { background-color: #16726F; color: white; padding: 12px; text-align: center; font-size: 18px; font-family: 'Lexend', sans-serif; } table { width: 100%; border-collapse: collapse; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #585858; color: #585858; } tr:hover { background-color: #f2f2f2; } td { color: #585858; } .table-row-first th { color: #585858; }
Other Fees
Description Fee
Facilities Fee (Yearly) MYR 3,000
Visa and Insurance MYR 1,000

Campus

Kuala Lumpur

Qualification

Diploma

Duration

3 years

Intake

February, May, September

IELTS

4.5

Study Mode

On-campus

Study Type

Full time study

Program Mode

Coursework

Are you interested to apply for

University Malaysia of Computer Science & Engineering (UNIMY)?

Course Fee for International Students

Yearly Tuition Fees
Yearly Tuition Fees
Year Fee
1st Year MYR 15,950
2nd Year MYR 16,950
Other Fees
Other Fees
Description Fee
Facilities Fee (Yearly) MYR 3,000
Visa and Insurance MYR 1,000
The Diploma in Interactive and Digital Media offers a sophisticated pedagogical framework designed to ground scholars in the foundational tenets and transformative methodologies of visual communication and immersive digital synthesis. This vocational-academic program facilitates a transition from latent creative potential to expert-level technical proficiency by synthesizing rigorous theoretical inquiry with applied media production, ensuring that candidates can navigate the systemic complexities of a high-velocity new media landscape. The curriculum is strategically structured to provide a comprehensive mastery of critical creative pillars: Conceptualization and Visual Semiotics: Cultivating the analytical capacity to transform abstract ideas into high-fidelity graphic designs, providing the prerequisite cognitive tools for professional-grade media delivery. Transmedia Storytelling and Narrative Architecture: Developing the expertise required to effectively communicate complex stories across diverse digital platforms, ensuring a cohesive and engaging user experience. Interactive Solution Synthesis and UX/UI Principles: Establishing a thorough understanding of the technical frameworks necessary for developing interactive digital products, bridging the gap between artistic vision and functional technology. Applied Media Production and Industrial Readiness: Mastering the “hard skills” of digital toolsets and production workflows, ensuring students possess the professional mindset and technical fluency required to excel in entry-level roles within the global creative industries. By integrating advanced technical expertise with a focus on evidence-based creative paradigms, the program equips candidates with the vocational competencies required for an immediate professional impact. Graduates emerge as prepared practitioners ready for pivotal roles as Graphic Designers, Digital Content Creators, or UI/UX Assistants, possessing the prerequisite academic rigor to spearhead visual transformations or pursue advanced undergraduate studies in Digital Media Production, Game Design, or Creative Technology.
Other Fees
Programme Structure
Timeline Category Modules & Learning Outcomes
Year 1: Foundations Art & Visual Culture History of Arts, Visual Studies & Intro to Drawing: Focus on observational techniques, visual vocabulary, and analyzing high vs. low cultural forms.
Design Principles Intro to Art & Design: Mastery of Contrast, Emphasis, Unity, and Harmony.
Creative Thinking: Lateral thinking tools and psychological studies of creativity.
Programming & Logic OOP & Problem Solving: Coding algorithms and high-level abstraction using Object-Oriented concepts.
Cognitive Processes: Human information-processing and heuristic frameworks.
Multimedia Tools Audio Design: Studio operations and signal processing.
2D & 3D Animation: Designing movement, gesture, and behavioral characteristics.
Year 2: Intermediate Advanced Production 3D Graphics & Animation: Storyboarding and rendering.
Digital Video & Compositing: Tracking, keying, and merging 3D assets with live footage.
Interactive Media HCI & Web Development: Usability evaluation and dynamic web programming (HTML/CSS/JS).
Motion Graphics: Visual effects for broadcast and film titles using After Effects.
Professional Development Ethics & Communication: Professional ethics for creative practitioners and workplace persuasive presentation.
Year 3: Mastery Specialized Tech Animation Automation: Learning "Processing" language to automate 3D modeling and graphics through code.
Final Synthesis Final Year Project: Capstone design experience (Specification, Implementation, Evaluation).
Practical Training: Industry-based internship in a professional gaming or animation setting.
Elective Specializations (Choose 2)
Stream Available Modules
Game Development Game Programming 1 & 2: Using DirectX, managing 3D meshes, and advanced OOP (Inheritance, Polymorphism, Pointers).
Business & Tech Project Management & Marketing: Resource budgeting, scheduling, and global marketing environmental forces.
N/A
Based on MYR
Exchanged Amount is:
0